﻿using UnityEngine;
using System.Collections;
using PureMVC.Patterns;
using PureMVC.Interfaces;
using System.Collections.Generic;

public class MenuViewMediator : Mediator{

	private const string Name = "MenuViewMediator";

	public MenuViewMediator() : base(Name) {

	}

	private List<string> events = new List<string>() {
		"aaa"
	};

	public override IEnumerable<string> ListNotificationInterests {
		get {
			return events;
		}
	}

	public override void HandleNotification(INotification notification) {
		base.HandleNotification(notification);

		switch (notification.Name) {
			case "aaa":
				Debug.Log("MenuViewMediator HandleNotification aaa");
				break;
		}

	}
}
